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Game Satisfaction and the Supplement Model

I recently read a short psychology paper that illustrates a point that tabletop game designers may want to consider. The experiment had two premises: First, that when we have a greater number of...

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RPG Social Footprint: Can you have too little of a bad thing?

One of the memes floating around in the tabletop RPG design-o-sphere is that it’s desirable to reduce the “social footprint” of games. The thinking goes that busy people have a hard time fitting gaming...

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A framework for humor in RPG design?

I recently learned about the “Benign Violation” theory of humor which some researchers are using as a framework for studying the psychology of humor. The basic idea is that we find something funny when...

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Forests, Trees, and RPGs

I recently read a psychology paper and was deeply struck by the implications it might have for a wide variety of tabletop roleplaying game and RPG design issues. If I’m right, it speaks to issues of...

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